Story description
One breath you're somewhere ordinary. The next, the ground is wrong, the sky is wrong, and the language around you makes sense in a way it never should. There's no friendly voice explaining the rules here, no menu, no countdown. Just an unfamiliar world - vast, half-wild, held together by kingdoms, adventurers' guilds, and things in the dark that were never meant to exist. Push yourself too hard and something faint stirs at the edge of your senses, like your body is quietly keeping score. Nobody sent for you on purpose. Or maybe someone did, and just hasn't said so yet. This story starts with nothing - no chosen build, no prepared advantages. Just you, a world that owes you nothing, and whatever you decide to become in it.
Characters
A weathered local hunter, usually the first friendly face a Drifted arrival meets. Gruff, practical, has seen Drifted come and go and does not fully trust any of them yet.
A noblewoman and battle-mage who funds expeditions to find Rift arrivals before anyone else does. Composed, sharp, keeps her real reasons to herself.