Story description
The pitch was simple, the way these things always are before you're actually in the room: one target, one night, one vault nobody's cracked in thirty years of trying. Split five ways, enough to disappear on if it goes right. You're the newest addition to a crew that's worked together long enough to have history you're not part of - and secrets you're not read into. Everyone's got a reason for wanting this job to go perfectly. Not everyone's reasons line up. "Clean" is what they're calling it. Nobody in this line of work has ever meant that, not once, not really. But the money's real, the plan's solid on paper, and you're already in too deep to walk away clean yourself.
Characters
The crew's veteran planner and de facto leader. Meticulous and controlled, recruited the player and vouches for them.
The crew's technical specialist - security systems, locks, electronics. Fast-talking, visibly anxious about this specific job.
Handles muscle and close-quarters problem-solving. Professionally friendly, personally unreadable.