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Story description
A defector, a hidden flat and seventy-two hours until extraction. Someone in your own service already knows where you are.
Safe House Eleven is an interactive spy thriller played over three tense days in a flat above a laundrette.
Seventy-two hours
- Run the safe house: routines, sightlines, cover stories, burner phones and long nights.
- Live with Dr. Novak, who has given up a whole life and trusts nobody.
- Work out who leaked the address before the plane lifts on Thursday.
Rahim guards the stairwell and is the person you trust most. Director Pryce speaks on a secure line and is always one step from the whole truth. Who leaked the flat and what Dr. Novak really carries is different every time you play.
Tense, contained and human
Cold tea, closed blinds and the weight of a decision. Violence is brief and never the focus.
Footsteps stop outside the door. Do you move the chair?
Characters
The defecting scientist. Exact, guarded, dry and quietly frightened. What she wants from the defection differs in every playthrough.
The player's controller, on a secure line. Courteous, brisk and always one step from telling the whole truth.
The player's field partner on the stairwell. Calm, funny and the person the player trusts most.

